First Steps
Complete the tutorial.
Probably Stolen has 21 Steam achievements, and none of them is hidden. Four in five players have relabelled an item, but fewer than one in a hundred has won from Rock Bottom or reached a Buyout without ever selling stolen goods. Tick each one off as you go; the ticks are kept in this browser only.
Each row shows Steam's unlock condition, the share of players who have it and the quickest route to it.
Complete the tutorial.
Own the business permit.
The Mentor brings it up on Day 24 and permits go on sale two weeks later, a week before enforcement. No Permit ending →
Own the deed to the store.
Buy the deed from the Landlord on a rent day, or clear every payment of a Loan Shark mortgage. Buy the shop →
Own the store deed before day 50.
The deed gets a little dearer every day, and Price Gouge and Mark Up start it at the lowest price, 12,000 Credits. Difficulty →
Win the game without selling a stolen or contraband item.
Either Buyout counts as the win; the whole run just has to go by without one stolen or contraband sale. What counts as contraband →
Start the game with the hidden scenario.
The hidden scenario is Rat Wrangler, which opens with an Animal Cage, six rats and a Meat Cleaver. Rat Wrangler →
Win the game starting from Rock Bottom.
Rock Bottom starts with no equipment at all, and either Buyout from it counts. Rock Bottom →
Win the game starting from Rock Bottom on hard mode.
One Rock Bottom win on hard mode also meets the condition for From Nothing.
Start a day with more than 10,000 credits in estimated total wealth.
Wealth is checked as a day begins, so the total has to clear the mark before you sleep.
Start a day with more than 100,000 credits in estimated total wealth.
Win the jackpot on a scratcher ticket.
The Gambling Addiction perk unlocks all lottery content from day one, at the price of always buying tickets. Gambling Addiction →
Produce a Lab Pure grade narcotic item.
Lab Pure is the top chemistry grade, above Starch Grade and the rest. Chemistry →
Produce a Huge Nutrifruit from the Hydroponic.
Plant health sets the size of the harvest, and water quality and nutrients set plant health. Hydroponics →
Reach +250 Quality on any machine.
Quality modules raise a machine's Quality, and the modules guide lists what each module changes. Machine modules →
Own 10 machines simultaneously at the start of a day.
All ten must be in the shop together when a day starts, so buy the tenth before you sleep. Trades →
Start a day with 1,000 store attractiveness.
Display cases, neon signs and the Mirage Projector all add attractiveness, and falling behind on rent takes it away. Beginner guide →
Change the label of any item using the labeler.
A labeler arrives early with a note about relabelling counterfeit packs, and any relabel counts.
Report 10 criminals.
Each wanted report pays the bounty plus 5 Security standing, but costs standing with the criminal's own faction. Wanted list →
Shoot 10 augmented.
Scan before you fire: a confirmed Aug pays 8 Security standing, a wrong shot can bring a manslaughter investigation. Spotting Augs →
Reach maximum reputation with any faction.
Standing tops out at 200. Upper Levels trades count ×1.2, and Security climbs without any selling. Factions and reputation →
Some conditions overlap, so one well-planned run can tick three or four boxes.
Buy the deed before day 50 without one stolen or contraband sale.
A single hard-mode win from the bare start meets both Rock Bottom conditions, and it is a Buyout too.
Reports and confirmed Aug kills both pay Security standing, the one track you can raise without selling anything.
Both read estimated total wealth as a day starts; Comfortably Afloat comes on the way, at a tenth of the amount.