Farming trade

Hydroponic Farming Guide

Hydroponic farming needs a Hydroponic System, a seed, water and power. Crops grow toward a progress target rather than a fixed number of nights, from about two nights for Fillerweed to about four for Kotton and Dream Cap, and the harvests feed wine, chemistry and your food shelf.

350Credits for the Retired Farmer in Wild's Network
7crops you can plant
8power drawn per night by one system
Fridayweekly visit from the Retired Farmer

Plant your first crop

Check the machine

Starting systems can be shabby, so look at the condition and the installed modules instead of treating every unit as identical.

Power it

Put an Energy Cell in the Hydroponic System. One crop costs you 8 power each night it runs.

Fill the water slot

Use the cleanest water you have and drop a Nutrient Tablet into the container before the plant goes in.

Insert a seed

The seed goes in the growing slot. Each crop reads minerals relative to the amount of water, so aim for its range in the table below.

Keep the output grid clear

The plant grows every night until it reaches its target, then harvests into the output, which needs free space.

Stalled crop

Check in this order

Water quality and nutrients set plant health, and health sets the size of the harvest.

CheckWhat to look for
WaterEnough left in the container
PowerCharge left in the Energy Cell
Plant healthMinerals inside the crop's range
OutputFree space for the harvest
Old machines

The Hydroponic Farmer start includes a Decrepit Hydroponic System with four stuck modules, two of them ruined. Get a Module Extractor before you rely on it.

Crop table

Seed and produce columns show base values in Credits. Fast crops are not automatically the best ones: Kotton takes the longest but returns the largest harvest.

Crop Nights Progress Harvest Water per cycle Minerals Seed Produce What it gives you
Fillerweed About 2 11 4 287 mL 0–2% 9 11 Cheap edible filler, with seeds back
Nutrifruit About 3 23 5 100 mL 0.5–2.5% 40 12 Food, with three seeds back
Coffee About 3 21 8 100 mL 1.75–3.25% 28 28 Coffee Beans for Caffeine Pills
Hydroreed About 3 18 0 20 mL 0–2% 20 — Purifies its water and yields filters with its module
BloomBerry About 3, then 2 per refruit 18 8 100 mL 1.25–2.75% 40 14 Berries for wine from a bush that survives harvest
Dream Cap About 4 28 8 100 mL 1.75–3.25% 24 23 Dream Caps for Dream Dust, which is contraband
Kotton About 4 32 9 176 mL 2–5% 20 46 Kotton Fiber, or fabric with the loom module

Progress, harvest, water and mineral figures are base values before seed traits and machine effects. Nights are a rough guide, because a trait that changes growth speed moves the progress target.

Crops with their own rules

Hydroreed

A base harvest of zero does not mean a dead crop. Fit the Hydroreed Filter module before harvesting and it gives one filter per counted module, plus one seed and a 50% roll for a second.

Use filters on water →

BloomBerry

The bush lives on after fruiting. Clean water gives better berries, and clearing the planter takes a hatchet.

Turn berries into wine →

Dream Cap

Raw caps lead to contraband, and their modules change what you grow: Meal Cap with the Neutralizer, toxic Nightmare Cap with the Nightmare module.

Refine caps into Dream Dust →

Fillerweed

The easiest crop to keep alive, since its seed ignores nutrient and water quality. It is also the thirstiest in the table.

How to get into farming

The Wild's Network window with rows for Referral, Favor, Informant, Supplier, Service and Gunsmith, and the Wild's Fixers service selected at 350 Credits
Wild's Network sells the Retired Farmer referral, which is the way in if you did not start as a farmer.

Retired Farmer referral

350 Credits buys an old Hydroponic System, the Hydroponic Farming Manual, Fillerweed and Nutrifruit seeds, Nutrient Tablets and small Water Rations.

All Wild's Network prices →

Hydroponic Farmer start

Opens the run with Hydroponic Systems, seeds and farming supplies already in the shop, for 150 less cash and 40 more rent.

Read the scenario →

Weekly stock

Friday visits can bring seeds for six crops, Nutrient Tablets, a Plant Analyzer, an AquaScan and farm modules. Treat that as possible stock rather than a set bundle.

Farm equipment and modules

Farm modules change one crop only, so buy them for what you actually grow. Dr. Jackson and the Retired Farmer both sell them.

Item Base value What it does Watch for
Hydroponic System 300 Credits Grows one crop Needs its own power source
Hydroponic Nutrient Tablet 5 Credits Adds minerals to a water container Too much harms the plant
Hydroponic Farming Manual 25 Credits The farming reference in game Included with the farmer start
Nutrifruit Hydroponic Module 150 Credits Raises Nutrifruit yield Nutrifruit only
Fillerweed Production Hydroponic Module 115 Credits Raises Fillerweed yield You lose seeds, and it does not stack
Kotton Auto Loom Hydroponic Module 200 Credits Weaves Kotton Fiber into fabric at harvest Kotton only
Hydroreed Filter Hydroponic Module 105 Credits Lets a grown Hydroreed become a water filter Install before harvesting
Dream Cap Neutralizer Hydroponic Module 150 Credits Turns Dream Cap into Meal Cap Can be stacked
Dream Cap Nightmare Hydroponic Module 150 Credits Turns Dream Cap into toxic Nightmare Cap Dream Cap only
Hydroponic Smuggler Module 100 Credits Removes contraband status from growing seeds Applies to any seed in the system

Plant genetics

Plant Genetics costs 1,250 Credits from Wild and needs the Retired Farmer first. You get a DNA Manipulator, a Gene Scanner and four blank DNA Data Disks, and Dr. Jackson starts stocking more disks, manipulators and DNA modules.

Extract a trait

Put a blank disk in the output slot and the donor seed in the seed slot. Without a Stabilizer the seed is destroyed even when the roll fails, so pick a donor you can spare.

Apply a trait

Put a written disk in the input slot and a compatible seed in the seed slot. Success adds the disk's rank up to the trait's limit and spends one use.

Keep the line going

Returned seeds copy their parent's trait ranks and clear its heat. A failed application keeps the disk use but still heats the seed, so grow it out before trying again.

Edit odds

Check the plan first

The machine shows its plan before you commit. Effective complexity is the seed's complexity plus its heat.

ValueHow it works
Success chance95 − 5 × complexity + machine quality, held between 5% and 100%
Progress needed20 + 4 × complexity
Heat added2 + the trait's complexity, on every attempt

A +25% trait by rank

RankEffect
1+25%
2+42.04%
3+56.99%
4+70.71%

Seed traits

Trait effects multiply rather than add, and traits with an opposite cannot sit together. Compare growth speed, water use and yield separately instead of chasing every rank.

TraitEffectCannot combine with
Edible Everything the plant produces can be eaten —
Nutritious Produce carries more calories Nutrient-Poor
Nutrient-Poor Produce carries fewer calories Nutritious
Fast Grower Grows faster Slow Grower
Slow Grower Grows slower Fast Grower
Bountiful Yields more produce Sparse
Sparse Yields less produce Bountiful
Delicious Edible produce sells for more Unappetizing
Unappetizing Edible produce sells for less Delicious
Drought Resistant Drinks less water Thirsty
Thirsty Drinks more water Drought Resistant
Hardy Less sensitive to contaminants in the water Frail
Frail More sensitive to contaminants in the water Hardy
Fertile Gives back more seeds at harvest Infertile
Infertile Gives back fewer seeds at harvest Fertile
Simple Genome Makes edits easier Complex Genome
Complex Genome Makes edits harder Simple Genome
Perennial Survives its harvest and fruits again —
Purifying Cleans the water it grows in Polluting
Polluting Fouls the water it grows in Purifying
Dense Harvested items last longer —
Potent More of every active ingredient Weak
Weak Less of every active ingredient Potent

Infused harvests

Production traits add a liquid to each affected harvest item, and higher ranks scale by rank^0.75 rather than in a straight line. The Dream Cap trait can mark produce as contraband, so inspect the real contents before you sell a crop under its normal name.

Added liquidRank one
Caffeine2 mL
Coffee Bean Mush10 mL
Dream Cap Mush2 mL
.

Sources.