Hydroponic Farmer scenario icon
Starting scenario

Hydroponic Farmer

Cash vs. standard start -150 Starting rent +40 Trade it opens Hydroponic Farming
Developer pitch
Grow crops in a limited space. Start with hydroponic machines and farming supplies.

Starting equipment

  • Hydroponic Farming Manual
  • Additional equipment (Hydroponic Systems)
  • Start with a stock of Farming Supplies and Seeds
  • Increased starting rent

Core kit

ItemBase value (each)
Hydroponic System ×2 300
Nutrifruit Seed ×2 40
Fillerweed Seed ×2 9
Listed base value of the whole kit: 698 Credits

How this start plays

  1. The systems are second-hand: a Decrepit Hydroponic System arrives with four stuck modules, two of them ruined, so a Module Extractor is an early buy.
  2. Each system needs a seed, water and an Energy Cell (8 power a night). Fillerweed is ready in about 2 nights; Nutrifruit takes about 3 and returns 3 seeds.
  3. Growing a Huge Nutrifruit unlocks the Green Thumb achievement.
  4. Plant Genetics, sold by Wild's Network for 1,250 Credits, is the follow-up trade for copying traits such as Fast Grower between plants.

The trade it opens

All trades and unlock costs →
Cash vs. standard start
-150.
Starting rent
+40.
Trade it opens
Hydroponic Farming.
Core kit
Hydroponic System × 2; Nutrifruit Seed × 2; Fillerweed Seed × 2.
Starting equipment
Hydroponic Farming Manual · Additional equipment (Hydroponic Systems) · Start with a stock of Farming Supplies and Seeds · Increased starting rent.
Core machines
· Hydroponic System ·.
On any other start
Wild: Retired Farmer (350 Credits).
Read the guide
· Hydroponics ·.

Starts to compare it with

.

Sources.