Starting scenario
Hydroponic Farmer
Developer pitch
Grow crops in a limited space. Start with hydroponic machines and farming supplies.
Starting equipment
- Hydroponic Farming Manual
- Additional equipment (Hydroponic Systems)
- Start with a stock of Farming Supplies and Seeds
- Increased starting rent
Core kit
| Item | Base value (each) |
|---|---|
| Hydroponic System ×2 | 300 |
| Nutrifruit Seed ×2 | 40 |
| Fillerweed Seed ×2 | 9 |
Listed base value of the whole kit: 698 Credits
How this start plays
- The systems are second-hand: a Decrepit Hydroponic System arrives with four stuck modules, two of them ruined, so a Module Extractor is an early buy.
- Each system needs a seed, water and an Energy Cell (8 power a night). Fillerweed is ready in about 2 nights; Nutrifruit takes about 3 and returns 3 seeds.
- Growing a Huge Nutrifruit unlocks the Green Thumb achievement.
- Plant Genetics, sold by Wild's Network for 1,250 Credits, is the follow-up trade for copying traits such as Fast Grower between plants.
The trade it opens
All trades and unlock costs →- Cash vs. standard start
- -150.
- Starting rent
- +40.
- Trade it opens
- Hydroponic Farming.
- Core kit
- Hydroponic System × 2; Nutrifruit Seed × 2; Fillerweed Seed × 2.
- Starting equipment
- Hydroponic Farming Manual · Additional equipment (Hydroponic Systems) · Start with a stock of Farming Supplies and Seeds · Increased starting rent.
- Core machines
- · Hydroponic System ·.
- On any other start
- Wild: Retired Farmer (350 Credits).
- Read the guide
- · Hydroponics ·.
