Gunsmith trade

Gunsmith and 3D Printing Guide

A Gunsmith works from a 3D Printer: a chip picks the product, materials and power do the rest, and a weapon permit decides what you can legally sell. If you did not start in the trade, the Retired Gunsmith costs 650 Credits in Wild's Network, and permits add 300 to 900 Credits each on top.

650Credits for the Retired Gunsmith in Wild's Network
24printer recipes, from box cutters to gun frames
3weapon permits tied to Security reputation
Thursdayweekly visit from the Retired Gunsmith

Run a print

Inspect the printer

Look at its condition before spending anything, because a starter machine can be shabby.

Power it

Put an Energy Cell in the 3D Printer.

Insert a chip

The chip selects the product and sets the materials and printer modules that job needs.

Add materials

Load the listed filament, Scrap Metal or Metal Ingots and leave room for the output.

Leave it overnight

Bigger prints take more than one night. If one stalls, go through the chip, material amounts, modules, power and output space before you buy replacements.

Printer modules

Which jobs need what

Three printer modules do three separate jobs, and all of them come from the Retired Gunsmith.

ModuleWhat it opens
NoneFilament and scrap chips, including sights and .22 magazines
Metal PrintingCombat blades and 10mm magazines
Metal Printing + CNCPistol frames and gun parts
Melee BatchOne extra weapon on every melee print
Melee Batch is not a general bonus

It changes melee chips only. Firearm and gun-part chips ignore it, and the module is slow and power hungry.

Weapon permits

The reputation window with meters for Lower Levels, Upper Levels, Security, Black Market and Revolution, behind a Security Department record for the shopkeeper
The Security meter in this window decides when a permit arrives and when an officer comes to take it away.

Wild sells all three in order, but each one only arrives after your Security reputation reaches its delivery mark, and an officer takes it back if you fall below its line. A permit stops that class of gun counting as contraband, though you then earn half the usual contraband markup on it.

PermitCreditsDelivered atRevoked belowMakes legal
Weapon Permit I 300 20 Security 0 Security Low-level firearms and ammo
Weapon Permit II 600 50 Security 30 Security Mid-level firearms and ammo
Weapon Permit III 900 80 Security 60 Security High-level firearms and ammo

Printer recipes

Quantities and progress are base values, not a number of nights. Chip and product columns show base value in Credits. Printing frames needs both modules; the rest of the table runs on one or none.

ProductMaterialsMakesProgressChipEach
No printer module16
Box Cutter Scrap Metal × 2, Filament × 1 × 3 34 150 28
Kitchen Knife Scrap Metal × 3, Filament × 1 × 4 64 200 45
Hatchet Scrap Metal × 4, Filament × 1 × 4 75 250 55
Meat Cleaver Scrap Metal × 5, Filament × 2 × 4 82 300 65
Liberator 3D Printed Pistol Filament × 2 × 1 50 250 40
Liberator 3D Printed Pistol Filament × 3 × 2 60 400 40
Makeshift Red Dot Sight Filament × 1, Electronic Parts × 1 × 4 20 200 —
Toy Laser Pointer Filament × 1, Electronic Parts × 1 × 4 20 200 18
Bottle of Water (Small) Filament × 1 × 6 10 100 4
Improved Internal Springs Scrap Metal × 2 × 4 20 150 20
Red Dot Sight Scrap Metal × 3, Electronic Parts × 1 × 2 24 300 60
Laser Sight Scrap Metal × 2, Electronic Parts × 1 × 2 24 300 50
Suppressor Scrap Metal × 5 × 2 24 300 55
.22 Magazine Filament × 1 × 2 24 250 15
High Capacity .22 Magazine Filament × 2 × 2 36 300 25
Extended .22 Magazine Filament × 3 × 2 48 350 —
Metal Printer Module5
Combat Knife Metal Ingot × 2 × 5 98 380 75
Combat Machete Metal Ingot × 3 × 3 120 480 185
10mm Magazine Scrap Metal × 3 × 2 36 300 30
High Capacity 10mm Magazine Scrap Metal × 2 × 1 48 350 40
Extended 10mm Magazine Scrap Metal × 3 × 1 60 400 50
Metal Printer and CNC modules3
Nestfire Compact Frame Metal Ingot × 1 × 1 60 — —
Ironcraft 10 Frame Metal Ingot × 1, Scrap Metal × 1 × 1 70 — —
Gun Parts Metal Ingot × 1 × 3 30 — 25

A dash means no base value is listed for that chip or product. Filament here is 3D Printing Filament, and Electronic Parts means the Common grade.

From frame to firearm

A printed frame is not yet a gun. Assembly takes one more step, and the result still needs checking before you sell it.

Print the frame

A CNC chip gives you a Nestfire Compact or Ironcraft 10 frame. The frame remembers which firearm it will become.

Use a Gun Part on it

Keep the frame in an inventory and use an owned Gun Part on it. A magazine or any other printed part will not do. Assembly uses up both items and leaves the firearm in the frame's inventory.

Read the finished weapon

Print quality carries into the gun's base stats, so check it before you fit attachments or hand it over on an order.

Attachment fit

A matching caliber alone does not prove a magazine fits: the weapon's slot and the attachment's own weapon list both have to agree. Normal and improved internal springs also share a group, so remove one before fitting the other.

AttachmentFits
.22 Magazine, High Capacity and ExtendedLiberator 3D Printed Pistol, Nestfire Compact
10mm Magazine, High Capacity and ExtendedIroncraft 10, Sentinel Mk. III
10mm SMG Magazine, High Capacity and BoxPeacemaker Heavy SMG
Bipod, Underbarrel 25mm Grenade LauncherPeacemaker Heavy SMG
Foregrip, Guardian Stock, Buckler StockPeacemaker Heavy SMG, Rampart Dual-Action Shotgun
Pistol Auto SearLiberator 3D Printed Pistol, Nestfire Compact, Ironcraft 10, Sentinel Mk. III

Gun orders

Orders read a gun's stats, so print and fit for the buyer in front of you. Requirements can cover these stats:

FirepowerStyleReliabilityRecoil ControlErgonomicsAccuracySizeSuppressed

Who wants what

Lower Levels buyers ask for basic guns, mercenaries for mid-tier guns and Upper Levels buyers for high-tier guns.

Passing the check

Every mandatory requirement has to pass. Caliber must match exactly, and the rest are strict comparisons, so landing on the number fails. The gun also needs the advanced-gun tag and has to be in your back inventory.

Best-gun orders

A "give me your best" order pays the gun's market value plus 50%, and bonus requirements on other orders add extra Credits.

Service orders

The customer brings their own gun. You fit the parts, and they pay for the parts plus a fee.

Working out a reward

Add the order's market modifier and your retail markup to 100, multiply by the base reward, then divide by 100 and round to a whole Credit. A half-Credit tie rounds to the even number.

BaseMarketMarkupReward
250+10%+25%338
250−10%0%225
10+5%0%10
10+15%0%12

How to get into the trade

Retired Gunsmith referral

650 Credits buys a shabby 3D Printer with a charged cell, a Liberator pistol chip, filament, a Screwdriver, a gun part and a set of mods.

All Wild's Network prices →

Gunsmith start

Opens with a Class I Weapon Permit plus firearms, mods and ammunition, for 450 less cash and 50 more rent.

Read the scenario →

Weekly stock

Thursday visits bring chips, filament, mods and printer modules. Each extra permit you hold makes rare chips and modules more likely.

Printer equipment and materials

What a working print shop runs on, at base value. Metal Ingots come from the Furnace, which is free to start.

Item Base value What it does Watch for
3D Printer 350 Credits Runs every chip on this page Sold by the Retired Gunsmith
3D Printing Filament 12 Credits Base material for plastic chips Visiting suppliers and the Dumping Grounds carry it
Metal Printer Module 300 Credits Lets the printer use metal chips Needed before CNC work
Computer Numerical Control Module 400 Credits Lets the printer use frame and gun-part chips Works together with the Metal Printer Module
Melee Batch Module 250 Credits Adds one weapon to each melee print Slow and power hungry
Electronic Parts (Common) 33 Credits Needed for sights and pointers Found at the Dumping Grounds
Gun Parts 25 Credits Finishes a printed frame Also salvaged by taking a firearm apart
Screwdriver 25 Credits Disassembles firearms into Gun Parts Included in the Retired Gunsmith kit
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Sources.