Inspect the printer
Look at its condition before spending anything, because a starter machine can be shabby.
A Gunsmith works from a 3D Printer: a chip picks the product, materials and power do the rest, and a weapon permit decides what you can legally sell. If you did not start in the trade, the Retired Gunsmith costs 650 Credits in Wild's Network, and permits add 300 to 900 Credits each on top.
Look at its condition before spending anything, because a starter machine can be shabby.
Put an Energy Cell in the 3D Printer.
The chip selects the product and sets the materials and printer modules that job needs.
Load the listed filament, Scrap Metal or Metal Ingots and leave room for the output.
Bigger prints take more than one night. If one stalls, go through the chip, material amounts, modules, power and output space before you buy replacements.
Three printer modules do three separate jobs, and all of them come from the Retired Gunsmith.
| Module | What it opens |
|---|---|
| None | Filament and scrap chips, including sights and .22 magazines |
| Metal Printing | Combat blades and 10mm magazines |
| Metal Printing + CNC | Pistol frames and gun parts |
| Melee Batch | One extra weapon on every melee print |
It changes melee chips only. Firearm and gun-part chips ignore it, and the module is slow and power hungry.
Wild sells all three in order, but each one only arrives after your Security reputation reaches its delivery mark, and an officer takes it back if you fall below its line. A permit stops that class of gun counting as contraband, though you then earn half the usual contraband markup on it.
| Permit | Credits | Delivered at | Revoked below | Makes legal |
|---|---|---|---|---|
| Weapon Permit I | 300 | 20 Security | 0 Security | Low-level firearms and ammo |
| Weapon Permit II | 600 | 50 Security | 30 Security | Mid-level firearms and ammo |
| Weapon Permit III | 900 | 80 Security | 60 Security | High-level firearms and ammo |
Quantities and progress are base values, not a number of nights. Chip and product columns show base value in Credits. Printing frames needs both modules; the rest of the table runs on one or none.
| Product | Materials | Makes | Progress | Chip | Each |
|---|---|---|---|---|---|
| No printer module16 | |||||
| Box Cutter | Scrap Metal × 2, Filament × 1 | × 3 | 34 | 150 | 28 |
| Kitchen Knife | Scrap Metal × 3, Filament × 1 | × 4 | 64 | 200 | 45 |
| Hatchet | Scrap Metal × 4, Filament × 1 | × 4 | 75 | 250 | 55 |
| Meat Cleaver | Scrap Metal × 5, Filament × 2 | × 4 | 82 | 300 | 65 |
| Liberator 3D Printed Pistol | Filament × 2 | × 1 | 50 | 250 | 40 |
| Liberator 3D Printed Pistol | Filament × 3 | × 2 | 60 | 400 | 40 |
| Makeshift Red Dot Sight | Filament × 1, Electronic Parts × 1 | × 4 | 20 | 200 | — |
| Toy Laser Pointer | Filament × 1, Electronic Parts × 1 | × 4 | 20 | 200 | 18 |
| Bottle of Water (Small) | Filament × 1 | × 6 | 10 | 100 | 4 |
| Improved Internal Springs | Scrap Metal × 2 | × 4 | 20 | 150 | 20 |
| Red Dot Sight | Scrap Metal × 3, Electronic Parts × 1 | × 2 | 24 | 300 | 60 |
| Laser Sight | Scrap Metal × 2, Electronic Parts × 1 | × 2 | 24 | 300 | 50 |
| Suppressor | Scrap Metal × 5 | × 2 | 24 | 300 | 55 |
| .22 Magazine | Filament × 1 | × 2 | 24 | 250 | 15 |
| High Capacity .22 Magazine | Filament × 2 | × 2 | 36 | 300 | 25 |
| Extended .22 Magazine | Filament × 3 | × 2 | 48 | 350 | — |
| Metal Printer Module5 | |||||
| Combat Knife | Metal Ingot × 2 | × 5 | 98 | 380 | 75 |
| Combat Machete | Metal Ingot × 3 | × 3 | 120 | 480 | 185 |
| 10mm Magazine | Scrap Metal × 3 | × 2 | 36 | 300 | 30 |
| High Capacity 10mm Magazine | Scrap Metal × 2 | × 1 | 48 | 350 | 40 |
| Extended 10mm Magazine | Scrap Metal × 3 | × 1 | 60 | 400 | 50 |
| Metal Printer and CNC modules3 | |||||
| Nestfire Compact Frame | Metal Ingot × 1 | × 1 | 60 | — | — |
| Ironcraft 10 Frame | Metal Ingot × 1, Scrap Metal × 1 | × 1 | 70 | — | — |
| Gun Parts | Metal Ingot × 1 | × 3 | 30 | — | 25 |
A dash means no base value is listed for that chip or product. Filament here is 3D Printing Filament, and Electronic Parts means the Common grade.
A printed frame is not yet a gun. Assembly takes one more step, and the result still needs checking before you sell it.
A CNC chip gives you a Nestfire Compact or Ironcraft 10 frame. The frame remembers which firearm it will become.
Keep the frame in an inventory and use an owned Gun Part on it. A magazine or any other printed part will not do. Assembly uses up both items and leaves the firearm in the frame's inventory.
Print quality carries into the gun's base stats, so check it before you fit attachments or hand it over on an order.
A matching caliber alone does not prove a magazine fits: the weapon's slot and the attachment's own weapon list both have to agree. Normal and improved internal springs also share a group, so remove one before fitting the other.
| Attachment | Fits |
|---|---|
| .22 Magazine, High Capacity and Extended | Liberator 3D Printed Pistol, Nestfire Compact |
| 10mm Magazine, High Capacity and Extended | Ironcraft 10, Sentinel Mk. III |
| 10mm SMG Magazine, High Capacity and Box | Peacemaker Heavy SMG |
| Bipod, Underbarrel 25mm Grenade Launcher | Peacemaker Heavy SMG |
| Foregrip, Guardian Stock, Buckler Stock | Peacemaker Heavy SMG, Rampart Dual-Action Shotgun |
| Pistol Auto Sear | Liberator 3D Printed Pistol, Nestfire Compact, Ironcraft 10, Sentinel Mk. III |
Orders read a gun's stats, so print and fit for the buyer in front of you. Requirements can cover these stats:
Lower Levels buyers ask for basic guns, mercenaries for mid-tier guns and Upper Levels buyers for high-tier guns.
Every mandatory requirement has to pass. Caliber must match exactly, and the rest are strict comparisons, so landing on the number fails. The gun also needs the advanced-gun tag and has to be in your back inventory.
A "give me your best" order pays the gun's market value plus 50%, and bonus requirements on other orders add extra Credits.
The customer brings their own gun. You fit the parts, and they pay for the parts plus a fee.
Add the order's market modifier and your retail markup to 100, multiply by the base reward, then divide by 100 and round to a whole Credit. A half-Credit tie rounds to the even number.
| Base | Market | Markup | Reward |
|---|---|---|---|
| 250 | +10% | +25% | 338 |
| 250 | −10% | 0% | 225 |
| 10 | +5% | 0% | 10 |
| 10 | +15% | 0% | 12 |
650 Credits buys a shabby 3D Printer with a charged cell, a Liberator pistol chip, filament, a Screwdriver, a gun part and a set of mods.
All Wild's Network prices →Opens with a Class I Weapon Permit plus firearms, mods and ammunition, for 450 less cash and 50 more rent.
Read the scenario →Thursday visits bring chips, filament, mods and printer modules. Each extra permit you hold makes rare chips and modules more likely.
What a working print shop runs on, at base value. Metal Ingots come from the Furnace, which is free to start.
| Item | Base value | What it does | Watch for |
|---|---|---|---|
| 3D Printer | 350 Credits | Runs every chip on this page | Sold by the Retired Gunsmith |
| 3D Printing Filament | 12 Credits | Base material for plastic chips | Visiting suppliers and the Dumping Grounds carry it |
| Metal Printer Module | 300 Credits | Lets the printer use metal chips | Needed before CNC work |
| Computer Numerical Control Module | 400 Credits | Lets the printer use frame and gun-part chips | Works together with the Metal Printer Module |
| Melee Batch Module | 250 Credits | Adds one weapon to each melee print | Slow and power hungry |
| Electronic Parts (Common) | 33 Credits | Needed for sights and pointers | Found at the Dumping Grounds |
| Gun Parts | 25 Credits | Finishes a printed frame | Also salvaged by taking a firearm apart |
| Screwdriver | 25 Credits | Disassembles firearms into Gun Parts | Included in the Retired Gunsmith kit |