Who sells it
Joe Wild runs the neighbourhood's insurance and knows everyone worth knowing. His number, 8376, is on his business card, and if you never call he drops by to remind you.
Joe Wild's page →Wild's Network holds the upgrades Joe Wild sells once your shop starts doing well: 34 services with documented effects, priced from 100 to 1,000 Credits, that add suppliers, customers, protection and whole new trades. Prices are one-off, but five services also charge a nightly fee while they run.
Joe Wild runs the neighbourhood's insurance and knows everyone worth knowing. His number, 8376, is on his business card, and if you never call he drops by to remind you.
Joe Wild's page →You pay a service's Credit price once. The figures here are base costs, and upgrades cost 50% more on Thin Margins, so go by the number in the window.
Inspection warnings, Wild's Fixers and the three referral deals keep billing you for every night you use them.
A listed service is not always on sale, so check its prerequisites and remaining uses. Advanced services stay hidden until the shop is paid off, and the Makeshift Reactor perk hides both power services for that run.
Grouped by what you are trying to do, with each service's in-game type under its name.
| Service | Credits | What it does | Needs |
|---|---|---|---|
| Open a new trade7 Each one hands over a starter kit and brings a contact to your shop. | |||
| Water Trading Referral | 300 | Gives you a Water Trading Starter Kit at once, and a Water Trader starts visiting. Water guide → | — |
| Retired Winemaker Referral | 200 | Gives you a Winemaking Starter Kit at once. The winemaker arrives the next day, then weekly with supplies and equipment. Wine guide → | — |
| Retired Farmer Referral | 350 | Gives you a Hydroponic Starter Kit at once. The farmer arrives the next day, then weekly with seeds and equipment. Farming guide → | — |
| Retired Gunsmith Referral | 650 | Gives you a Gunsmith Starter Kit at once. The gunsmith arrives the next day, then weekly with gun mods and ammo. Gunsmith guide → | — |
| Ranching Referral | 750 | Gives you a Rat Ranching Starter Kit at once, and a Rat Rancher visits once a week. Rat guide → | — |
| Retired Chemist Referral | 1,000 | Gives you a Chemist Starter Kit at once. The chemist arrives the next day, then weekly with chemical supplies and equipment. Chemistry guide → | — |
| Ruined Machine Scrapping Referral | 300 | Sends a Junker to teach you to scrap ruined machines for parts. The launch build does not offer this trade yet. | — |
| Add a supplier6 Introductions come with a business card, so you can call the supplier yourself. | |||
| Red Imp Brewery Introduction | 200 | Puts you in touch with the brewery's sales rep for a steady beer supply. | — |
| Lower Levels Chemist Introduction | 250 | A direct line to a chemist making cheap but illegal drugs for recreational and medical use. | — |
| Upper Level Pharmacist Introduction | 300 | Reaches an Upper Levels pharmacy's Inventory Manager for legal, hard-to-source medication. | — |
| GP Mining Coop Introduction | 250 | Lets you order large amounts of mineral ore from the coop's leader. Furnace guide → | — |
| Jackson Investment I Supplier | 400 | Permanently raises Dr. Jackson's budget and stock, and he always carries Modules. Dr. Jackson → | — |
| Jackson Investment II Supplier | 650 | Raises his budget and stock again, with additional Modules always available. | Jackson Investment I |
| Bring in more customers9 Traffic, display space and better-paying work. | |||
| Buyer Referral Service Referral | 200 | Wild sends buyers your way, and more customers notice items in the display case. | Nightly fee |
| Seller Referral Service Referral | 200 | Wild sends sellers your way. | Nightly fee |
| Criminal Networking Referral | 350 | Sends high-budget contraband buyers and grants a little Black Market reputation, on a 3-day cooldown. | Nightly fee |
| Marketplace Requests Service | 250 | Lets you browse and fill buyer requests, which usually pay above market value. Events and requests → | — |
| Showcase Expansion I Service | 200 | More display room and one more Display Case customer per day. | — |
| Showcase Expansion II Service | 500 | Further display room and another daily Display Case customer. | Showcase Expansion I |
| Store Renovation I Service | 500 | Modest renovations add 150 base attractiveness. | — |
| Store Renovation II Service | 750 | Substantial renovations add another 150. | Store Renovation I |
| Store Renovation III Service | 1,000 | Transformative renovations add a further 150. | Store Renovation II |
| Deal with Security7 Warnings, clean-up and the permits that make weapons legal. | |||
| Inspection Early Warning Service Informant | 300 | An informant warns you of regular inspections, though not surprise ones. Inspections → | Nightly fee |
| Wild's Fixers Informant | 350 | Fixers silence witnesses and clear evidence Security has not collected, so suspected crime falls faster. | Nightly fee |
| Evidence Removal Informant | 500 | Destroys collected evidence and tampers with any open investigation. | 14-day cooldown |
| Clemency Favor | 250 | Turns one contraband find that would mean prison into a warning. You can buy it again after use. | — |
| Weapon Permit I Permit | 300 | Legal trade in low-level firearms and ammo. Permit rules → | 20 Security for delivery |
| Weapon Permit II Permit | 600 | Legal trade in mid-level firearms and ammo. | Weapon Permit I, 50 Security for delivery |
| Weapon Permit III Permit | 900 | Legal trade in high-level firearms and ammo. | Weapon Permit II, 80 Security for delivery |
| Cut running costs5 Rent, power and water at the shop itself. | |||
| Rent Grace Favor | 100 | Lets one missed rent payment roll into next week's, and it can be rebought once spent. | — |
| Power Line Hijack Service | 300 | Taps someone else's solar panel, which makes your nightly Power Service free. | — |
| Commercial Grade Power Supply Unit Service | 350 | The Recharger and PowerBloc charge 100% quicker. | — |
| Gutterflow On Tap Service | 250 | Connects your water line to a sewer for unlimited Gutterflow, with purity that changes daily. Water guide → | Water Trading |
| Rustwater On Tap Service | 350 | Connects an industrial discharge pipe for unlimited Rustwater, again with daily purity swings. | Gutterflow On Tap |
Water Trading, Retired Winemaker and Ranching each bring a starter kit and a visiting supplier, from 200 Credits.
Early warnings, Wild's Fixers, Evidence Removal and Clemency cover notice, clean-up and a last reprieve.
Start with the Buyer and Seller Referral Services, Showcase Expansion I and the first two Store Renovations.
Rent Grace is the cheapest entry at 100 Credits, and it buys you a week when cash runs short.
At +100 Lower Levels standing, Joe Wild and Dr. Jackson both drop their prices.
His daily subscription covers goods against theft, and his men return a stolen item by morning. It doubles at −60 Lower Levels standing, and at −60 Black Market standing he refuses you.
If your money keeps falling across a seven-day window, Wild turns up unasked with a few favors at no charge.
Fifteen more entries carry a base cost. Most sit behind another unlock, and the notes below cover what is known about them.
| Service | Credits | Notes |
|---|---|---|
| Aquaculture | 400 | Needs Water Trading. Adds a weekly equipment and roe supplier plus a starter kit. Aquafarming guide → |
| Aquaculture II | 1,200 | Needs Aquaculture. Larger fish join the supplier and two young eels arrive at once. |
| Plant Genetics | 1,250 | Needs the Retired Farmer. Adds the DNA Manipulator and its disks. Farming guide → |
| Vending Machine | 1,200 | Installs a powered machine that sells your stock. |
| Vending Fountain | 1,200 | A separate unlock from the Vending Machine. |
| Wild's Fixers II | 450 | Next tier of Wild's Fixers. |
| Wild's Fixers III | 550 | Top tier of Wild's Fixers. |
| Minor Shareholder: GP Mining Coop | 900 | — |
| Minor Shareholder: Lower Levels Chemist | 1,440 | — |
| Minor Shareholder: Red Imp Brewery | 1,450 | — |
| Minor Shareholder: Upper Level Pharmacist | 2,500 | — |
| Upgraded Dossier | 300 | — |
| Upgraded Trash Can | 300 | — |
| Monday's Special Stock | 1,250 | — |
| Hypertech Smuggler | 2,500 | — |