Water Purifier
Its logic was reworked to be more intuitive. Follow the purification guide for the current steps.
Water purification →The current build is 1.0.0.2, the second hotfix released on launch day, 28 October 2026. It cut the Moisture Farm to 350 Credits and the Water Filter to 25, lowered Dr. Jackson's markup and made Lou impossible to shoot. Below is every developer post since the game was announced on 3 August 2026, newest first, with what each one changed and the pages it touches.
Released hours after launch, this patch rebalanced water and settled two story problems. If you started on launch morning, these numbers moved under you.
Its logic was reworked to be more intuitive. Follow the purification guide for the current steps.
Water purification →She can no longer be shot on any of her visits.
Lou's dossier →The starting 3D printer now arrives together with its instruction note.
Gunsmithing →When you hold enough Credits, the option to pay him now always appears.
| What changed | Before | After |
|---|---|---|
| Moisture Farm | 650 | 350 |
| Water Filter | 50 | 25 |
| Dr. Jackson's markup on Normal | 25% | 15% |
Prices are in Credits. The markup cut stacks with any reputation discount you already earn.
Pick a type to narrow the list. Patch notes cover playtest, demo and full-game builds; milestones are sales and wishlist news.
One day in, sales passed 350,000 copies with more than 320,000 unique players, and the game ended its first day among the 12 most played on Steam.
The second launch-day patch rebalanced water after community feedback. It is the current build.
A few hours after launch the game had sold 200,000 copies and passed 86,000 concurrent players within 90 minutes.
The first fix after launch changed one story consequence and cleaned up a run of interface problems.
Version 1.0 launched at 10% off. Demo saves carry over, though a fresh start is recommended so the new storylines are not missed.
On the eve of launch the game passed half a million wishlists and was among the most played demos of Steam Next Fest.
Two days before launch: the unlock time, prices in 17 regions, 10% off at launch and a Supporter Edition with the soundtrack.
One week out, the developers listed what the full release adds and promised regular free updates afterwards.
Ten days before launch the demo gained a new Wild's Network contact, the Retired Aquafarmer, and fish farming with it.
The 28 October release date arrived with a new demo build and the longest patch note before launch.
A month into the playtest the team summed up feedback: players wanted more customers, perks, items and machines, and Rock Bottom had become a favourite.
Both wishlists and playtest players passed 100,000, and a proper demo was set for 14 September.
The secret start hidden in the playtest became visible, and a free Security reputation trick was closed.
The first playtest patch added the hardest start in the game and the first upgrades for water traders.
tinyBuild revealed the game and opened a free Steam playtest the same day. Questing Goose Studio began as a solo project by developer Bei Ning Pan, later joined by four artists and three audio developers.
No posts of this type.
The release date was revealed during the tinyBuild Connect stream on 14 September 2026, the same day update 049 replaced the playtest with a new demo.
No dates were given. The Junker start was described as coming shortly after launch; the others are on the list without an order.
The next profession for the start screen, promised soon after launch.
Pitched for players who enjoyed the Butcher's story.
A third new trade to open the run with.
Recruit people and send them on runs, such as hiring a scav for scavenging missions.
More goods to authenticate at the counter.
Changes that affect the station and how your story ends.