Water Merchant scenario icon
Starting scenario

Water Merchant

Cash vs. standard start -200 Starting rent 0 Trade it opens Water Trading
Developer pitch
Test, purify, re-label. Or not. Liability is yours.

Starting equipment

  • Water Trading Manual
  • Water Testing and Purification Equipment
  • Additional storage (Water Containers)

Core kit

ItemBase value (each)
HydraTech Micro Water Purifier ×1 325
Bottle Printer ×1 100
Water Trading Manual ×1 25
Listed base value of the whole kit: 450 Credits

How this start plays

  1. Water grades run from Gutterflow below 90% purity at 10 Credits a liter up to Pure Water at 99.9% or better at 200 Credits a liter.
  2. The HydraTech micro purifier in the kit refuses any batch that is already at 98% purity or higher, so feed it your dirtiest water.
  3. Labelling untested water as a better grade counts against you; after roughly 2.5 liters of mislabelled Ghostwater you are charged with Endangerment.
  4. Joe Wild sells Gutterflow On Tap for 250 Credits and Rustwater On Tap for 350 Credits, both unlimited free water supplies.

The trade it opens

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All trades and unlock costs →
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Cash vs. standard start
-200.
Starting rent
0.
Trade it opens
Water Trading.
Core kit
HydraTech Micro Water Purifier × 1; Bottle Printer × 1; Water Trading Manual × 1.
Starting equipment
Water Trading Manual · Water Testing and Purification Equipment · Additional storage (Water Containers).
Core machines
· Water Purifier · · · Moisture Farm · · · Bottle Printer ·.
On any other start
Wild: Water Trading (300 Credits).
Read the guide
· Water purification ·.

Starts to compare it with

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Sources.