Starting scenario
Water Merchant
Developer pitch
Test, purify, re-label. Or not. Liability is yours.
Starting equipment
- Water Trading Manual
- Water Testing and Purification Equipment
- Additional storage (Water Containers)
Core kit
| Item | Base value (each) |
|---|---|
| HydraTech Micro Water Purifier ×1 | 325 |
| Bottle Printer ×1 | 100 |
| Water Trading Manual ×1 | 25 |
Listed base value of the whole kit: 450 Credits
How this start plays
- Water grades run from Gutterflow below 90% purity at 10 Credits a liter up to Pure Water at 99.9% or better at 200 Credits a liter.
- The HydraTech micro purifier in the kit refuses any batch that is already at 98% purity or higher, so feed it your dirtiest water.
- Labelling untested water as a better grade counts against you; after roughly 2.5 liters of mislabelled Ghostwater you are charged with Endangerment.
- Joe Wild sells Gutterflow On Tap for 250 Credits and Rustwater On Tap for 350 Credits, both unlimited free water supplies.
- Cash vs. standard start
- -200.
- Starting rent
- 0.
- Trade it opens
- Water Trading.
- Core kit
- HydraTech Micro Water Purifier × 1; Bottle Printer × 1; Water Trading Manual × 1.
- Starting equipment
- Water Trading Manual · Water Testing and Purification Equipment · Additional storage (Water Containers).
- Core machines
- · Water Purifier · · · Moisture Farm · · · Bottle Printer ·.
- On any other start
- Wild: Water Trading (300 Credits).
- Read the guide
- · Water purification ·.
