Fence scenario icon
Starting scenario

Fence

Cash vs. standard start -150 Starting rent +50 Trade it opens Fencing
Developer pitch
Stolen goods. Move fast, stay invisible.

Starting equipment

  • Additional equipment (Smuggler's Bay)
  • Start with a stock of Contraband
  • Increased starting reputation (Black Market)
  • Decreased starting reputation (Security)
  • Immediate access to the Janitor Underground Exchange
  • Increased starting rent

Core kit

ItemBase value (each)
Smuggler's Bay ×1 250
Vial of "Dream Dust" ×2 18
10mm Ammunition ×2 30
Listed base value of the whole kit: 346 Credits

How this start plays

  1. The reputation swing is +30 with the Black Market and −30 with Security, and you also start holding keycards.
  2. Contraband sells with a markup of 35% at low level, 70% at mid level and 100% at high level.
  3. Smuggler's Bays and locked containers are never searched, and inspections only begin once you have committed trafficking crimes, so the first contraband sales are the safest.
  4. Never show serious contraband or stolen goods in the display case: doing so triggers a surprise inspection.

The trade it opens

All trades and unlock costs →
Cash vs. standard start
-150.
Starting rent
+50.
Trade it opens
Fencing.
Core kit
Smuggler's Bay × 1; Vial of "Dream Dust" × 2; 10mm Ammunition × 2.
Starting equipment
Additional equipment (Smuggler's Bay) · Start with a stock of Contraband · Increased starting reputation (Black Market) · Decreased starting reputation (Security) · Immediate access to the Janitor Underground Exchange · Increased starting rent.
Core machines
· Smuggler’s Bay ·.
On any other start
Always open, but no Smuggler's Bay or Exchange until later.
Read the guide
· Contraband ·.

Starts to compare it with

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Sources.