Buy the deed in cash
- You pay
- Full price, once
- Paid to
- The Landlord
- Offered on
- A rent day
- Main risk
- The price keeps rising
You win Probably Stolen by owning the store, and there are two ways to do it. Pay the Landlord the full deed price in cash on a rent day, or sign a Loan Shark mortgage and clear every weekly payment. The deed starts at 12,000 Credits on Price Gouge and Mark Up and climbs a little each day, so the real race is between your savings and that price.
Cash is cheaper and final. The mortgage gets you the shop sooner but adds a weekly bill that can end the run.
The Calendar shows the property's current value, and on Mark Up it reads 12,000 Credits on Day 1. The figure rises a little every day, so buying earlier always costs less.
The Landlord only offers the deed during a rent visit, and only when the cash is already in hand. Sell stock before that day rather than after it.
With enough cash, a third answer appears beside Pay Rent. It names the price, such as Buyout the store (12000 Credits) on Mark Up.
The BUYOUT ending plays and unlocks Keys to the Kingdom. Press Continue on the summary to go back to the store, now with no rent countdown on the wall.
Starting figures in Credits. The deed climbs from here, and the permit is a fixed bill on top of it.
| Difficulty | Deed | Permit |
|---|---|---|
| Price Gouge | 12,000 | 500 |
| Mark Up | 12,000 | 1,500 |
| Thin Margins | 24,000 | 2,000 |
| Red Ink | 36,000 | 3,000 |
Saving for the deed does not excuse the Business Permit. With none by Day 24 the Mentor warns you, permits go on sale two weeks later and enforcement follows a week after that. No permit ends the run.
An introduction is not an offer. The first visit only sets up the contact, and it checks that you own no deed yet and hold the current down payment.
The offer needs that earlier introduction, an unpaid property, no current mortgage, no recorded decline and cash of at least twice the down payment. The down payment follows the shop's current price and your difficulty, in 500-Credit steps with a 500 minimum.
Taking the offer deducts the down payment and fixes the remaining principal, rate, term and weekly payment for that contract. Leave enough behind for stock and power.
Each payment lowers your cash and the weeks remaining, and it resets the next rent counter to 7 days.
With one week left, the final-payment reply completes the mortgage, a later line puts the deed on the counter and the end of the dialogue triggers the Buyout ending. Be ready for an ending before you pay.
Your numbers will differ, so read the offer in front of you. This one shows the shape of the deal.
| Detail | Amount |
|---|---|
| Cash required | 5,000 Credits |
| Down payment | 2,000 Credits |
| Weekly payment | 1,153 Credits |
| Term | 12 weeks |
| Annual interest | 50% |
| Total paid | 15,836 Credits |
Twelve weeks at 1,153 plus the deposit comes to 15,836 Credits, against a 12,000 starting deed. You are paying for speed, so do the sum against the Calendar first.
| Difficulty | Rent rise | Starting grace |
|---|---|---|
| Price Gouge | 2% | One refusal forgiven |
| Mark Up | 5% | One refusal forgiven |
| Thin Margins | 10% | None |
| Red Ink | Not known | None |
Rent is paid by foot traffic, so spend on the shop front before anything else, then add side income.
Shows off stock, and also holds neon signs and certificates. It is disabled on day one with the tutorial on.
Advertise what you are buying and pull in the sellers who carry it.
Adds an attractiveness bonus to the store.
Mirage Projector →Get paid to value customers' items once you join the board.
Appraisal commissions →Trips to the Dumping Grounds bring back salvage to sell.
Scavenging →Some customers sell confidential information about coming price changes.
A gamble rather than a plan, so treat any win as a bonus.
Keep the weekly payment in cash. The collector's menu looks at two different totals, and a shop full of machines can fail both.
Appears only when your cash covers the weekly payment. The value of your stock does not make it appear.
Checks whether eligible stock adds up to the payment. Miss a week and the Loan Shark takes items worth up to that amount and leaves a Repo Slip.
When your goods fall short the store is seized and the run ends in Repossession.
| Ending | Result | What causes it |
|---|---|---|
| Buyout (deed) | Win | You buy the deed from the Landlord in cash. |
| Buyout (mortgage) | Win | You pay off every Loan Shark installment. |
| You Defaulted On Your Rent | Loss | You refuse rent with no grace left. |
| Repossession | Loss | You miss a mortgage payment with too little stock to cover it, or refuse at the final conversation. |
The deed rises daily. Look at the Calendar on the day you plan to buy, not the day you started saving.
Neither the Buyout choice nor the collector's cash option cares what your shelves are worth. Sell before the visit.
Rent never buys any share of the store. Only the deed or a finished mortgage marks it as yours.
A mortgage with no working cash leaves you short on stock and power in the very week the first payment lands.
It is no harmless delay. One reply starts repossession during the conversation and another ends the run outright.