Smelting trade

Furnace and Metal Ingot Guide

The Furnace turns two pieces of Metal Ore or Scrap Metal into one Metal Ingot overnight, and Dr. Jackson hands you one for free on day 6. Ore makes a better ingot than scrap, a flux agent lifts the grade, and Quality modules can carry a batch all the way to Perfect.

Day 6when Dr. Jackson gives you a Furnace
2 → 1pieces to ingots on a normal batch
3 → 2pieces to ingots with the Blast module
6purity grades, Very Low to Perfect

Smelt your first ingot

Power the machine

Fit an Energy Cell first. The Furnace needs Energy to run and draws 8 power each night.

Load two pieces

Add two Scrap Metal, two Metal Ore or one of each. They have to go in as loose objects, because metal left inside a container does not count.

Add a flux agent for a better grade

A Flux Smelting Agent sits beside the metal and never replaces one of the two pieces.

Leave it overnight

One night of work gives you one Metal Ingot, ready the next morning.

Read the purity before you price it

Check the finished ingot rather than assuming a grade. Purity decides its value, so two ingots from one Furnace can be worth very different amounts.

Reference

Purity and value

Every ingot lands on one of six grades. The change applies to its base value of 50 Credits.

GradeValue change
Very Low—
Low−15%
FairNone
High+25%
Very High+50%
Perfect+200%
Make room for Blast

A Blast batch needs free space for both ingots. Junk conversion also waits its turn: if the Furnace can smelt metal, it does that first.

What each batch produces

Both charts assume a Quality total of 0, and mixed loads are allowed. The last column applies to either flux agent.

Normal batch: 2 pieces, 1 ingot

Ore / scrapNo agentWith agent
0 / 2 Low Fair
1 / 1 Fair High
2 / 0 High Very High

Blast batch: 3 pieces, 2 ingots

Ore / scrapNo agentWith agent
0 / 3 Very Low Fair
1 / 2 Very Low Fair
2 / 1 Low High
3 / 0 Fair Very High

An agent gains one grade on a normal batch and two on a Blast batch, because it swaps the one-grade Blast penalty for a one-grade bonus.

Agents and modules that change a batch

Quality is the only ordinary module stat that moves purity. Efficiency only lowers power use on a Furnace, and Performance does nothing here.

4 Credits

Basic flux agent

Consumed once per batch. Visiting suppliers, scavengers and the Dumping Grounds all turn it up.

300 Credits

Advanced flux agent

Stays in the machine between batches and takes priority if both agents are loaded. Look for it in Engineering Foundry Supply Crates.

Total ÷ 100

Quality modules

Add up Quality, divide by 100 and drop the remainder to get the number of grades the batch moves. A negative total moves it down.

3 → 2

Blast Furnace Module

Turns three pieces into two ingots a night at the cost of one grade. A second copy adds nothing.

6 → 4

Junk Processing Module

Turns six Junk into four Scrap Metal on nights when there is no metal to smelt.

Where the metal comes from

The Wild's Network window with rows for Referral, Favor, Informant, Supplier, Service and Gunsmith, showing 395 Credits and 22 Wild's Favor available
Wild's Network is where you buy the GP Mining Coop introduction that opens bulk ore orders.

Metal Ore

Caulson at GP Mining Coop takes large ore orders once Wild introduces you for 250 Credits.

Wild's Network prices →

Scrap Metal

Scavenge it at the Dumping Grounds or buy it from scrap sellers. Carrying a Plasma Cutter there adds 10% to the scrap you find.

Junk

Worth 3 Credits a piece and also found at the Dumping Grounds. With the Junk module, 18 Credits of Junk becomes 40 Credits of Scrap Metal.

Furnace equipment and materials

Base values for everything the trade touches. After the free machine, Dr. Jackson keeps a Furnace in stock along with the manual and both furnace modules.

Item Base value What it does Watch for
Furnace 200 Credits Smelts one batch each night Free on day 6, then sold by Dr. Jackson
Metal Ore 15 Credits The better input Two pieces start at High
Scrap metal 10 Credits The cheap input Two pieces start at Low
Metal ingot 50 Credits The finished product Value follows purity
Flux Smelting Agent (Basic) 4 Credits Lifts a batch by a grade One use
Flux Smelting Agent (Advanced) 300 Credits Gives the same lift on every batch Reusable
Furnace Module (Blast) 150 Credits Three pieces make two ingots Effect does not stack
Furnace Module (Junk Processing) 120 Credits Six Junk make four Scrap Metal Smelting runs first
Metallurgy Manual 25 Credits The Furnace reference in game Sold by Dr. Jackson
Plasma Cutter 80 Credits Salvages Scrap Metal from broken machines Only needs to be carried for the 10% bonus

Easy ways to waste a batch

Counting on flux to stack

An agent only guarantees a shift of at least +1. If your modules already reach that, it adds no extra grade.

Fitting Performance modules

The stat has no effect on this machine, so that bay is better spent on Quality or a functional module.

Letting Quality go negative

Modules with penalties can pull the total below zero, and on a Blast batch that sits on top of the lost grade.

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Sources.