Blackmail
- Takes
- 20% of the value
- Base chance they accept
- 60%
- During a relevant station event
- +15 to that chance
- Reputation counts
- divided by 4
- They refuse
- −5 reputation
An item's base value is only the opening number. Each customer type accepts certain kinds of goods and some add a fixed change to the offer; the game then works out the deal from the item and the buyer in front of you. Match your stock to the right buyer, then decide how hard to push.
Read these as rules, not prices: the offer is calculated from the current item and buyer each time.
| Buyer | Buys | How the offer is set | Highest-value stock they take |
|---|---|---|---|
| Mercenary | Weapon · Armor · Ammunition · Luxury Item | No fixed buyer premium; the item’s current value sets the offer. | 39 items |
| Station Tourist Weapon souvenirs | Weapon | Tourist Tax can add 15% to the initial offer while active. | 23 items |
| Station Tourist Scrap souvenirs | Material · Makeshift · Junk | Tourist Tax can add 15%; a variety bonus can add another 15%. | 16 items |
| Shopping Thief | Melee Weapon · Medical · Access Card | No fixed buyer premium; check the current offer. | 38 items
|
| Food Bank Supplier | Food | Asks for a 50% discount, so compare other buyers if cash is the goal. | 16 items
|
| Shady Buyer | Poison · Chemical Supply | No fixed buyer premium; check the current offer. | 6 items |
| Citizen | Household Good | No fixed buyer premium; check the current offer. | 27 items |
| Lower Level Inventor | Material · Modules · Tool · Energy Cell · Node | Buys materials, tools and modules; no fixed buyer premium. | |
| Farmer | Seed | Seeks seeds during the matching event; visits are conditional. | 8 items
|
| Tourist | Food · Substance · Water · Water Ration | Seeks food, water or substances; no Tourist Tax modifier is attached by this buyer. | 27 items |
| Upper Level Servant | Beverage · Food · Luxury Item · Treat | A party visitor whose appearance depends on the encounter. | 29 items |
| Upper Level Citizen | Low-Tech · Luxury Item · Makeshift · Narcotic · Processed Food · Substance | A variety bonus can add 15% when active. | 29 items
|
| Spacer | Water shopper | Buys nonempty water containers; the live price depends on water grade and volume. | 6 items |
| Merchant | All Types Except Contraband | Visits on rent day. Buys eligible noncontraband items at 15% below current value, without retail markup; resale restrictions and budget still apply. | 222 items |
These buyer rules were recorded before the 1.0 release, so a later patch may have shifted individual numbers.
Every negotiation can be pushed past the opening offer. Each move has a chance of working and a cost when it fails.
Put the item on the Negotiation Counter, then open the Negotiation Interface to make the deal. For each customer you can approve, refuse, report them or look away, and every choice shifts your reputation.
| Product | What to check |
|---|---|
| Cigarettes | Visual inspection for counterfeits before resale |
| Water | Testing and filtering |
| Rare items | A proper appraisal so you do not overpay |
| Produce | Quality |
| Implants | Cleaning |
Security is not the only danger: the Lower Levels have mob justice. Some customers barter instead of paying cash, and advanced licenses open the underground market.
Joe Wild's referrals and introductions change who comes to the counter and whom you can call.
| Service | Type | Credits | What it does |
|---|---|---|---|
| Red Imp Brewery | Introduction | 200 | Steady access to the brewery's beer supply, with a business card to call them. |
| GP Mining Coop | Introduction | 250 | Lets you order large amounts of mineral ores. |
| Buyer Referral Service | Referral | 200 | Wild refers buyers to your store for a nightly fee, and more customers come for display-case items. |
| Seller Referral Service | Referral | 200 | Wild refers sellers to your store for a nightly fee. |
| Showcase Expansion I | Service | 200 | More display slots and one more customer a day buying from the Display Case. |