Revolution faction portrait
Faction

Revolution

Trade multiplier ×1 Ending at −100 Bombed (Revolution)

The Revolution outlived a failed uprising in the Lower Levels and is getting ready for the next one. You cannot trade your way in: its only two customer types are locked behind standing you do not have yet, so the first points must come from somewhere other than the counter.

At a glance

Who they are
Raiders, quartermasters and fighters preparing the next uprising.
Notable reward
Revolution Quartermaster at +40: Materials sold at a discount that grows with standing
Notable penalty
Blacklisted at −40: revolutionary cells warn members away from your shop
Ending at −100
Bombed (Revolution)

Supplies and money for the cause. Raiders sell goods liberated from the upper floors, and every Credit they earn goes back to the movement.

What moves standing

What happensStanding change
The Alarm Transmitter Module's one-time broadcast+1
Killing a confirmed Aug+2
A Revolution Marketplace Request, from +20The reputation printed on the request
Trading with the Quartermaster from +40, or a raider from +80Standard rate
Shooting an ordinary customer−10
Reporting a Revolution customer−8, then 2 worse each time, down to −20
If the blackmailer is caught−30

Perk ladder

StandingPerkEffect
+80 Raid Loot Members drop in to sell loot from their raids, at prices that improve with standing.
+60 Friend of the Revolution Advance notice of most Revolution events, so you are not caught in the crossfire.
+40 Revolution Quartermaster A quartermaster sells Materials at a discount that grows as standing rises.
+20 Revolution Marketplace Request Revolution cells start posting Marketplace Requests for you.
−40 Blacklisted Customers sympathetic to the cause become less likely to visit.
−100 Hit list A hit squad is assigned to you, and nobody comes to the counter before the bomb goes off.

Worth knowing

  1. Arthur Lafleur and Odin Haraldsson on the wanted list are revolutionaries: turning either in pays Security and costs you here.
  2. Known Snitch starts you at −10 and Blabbermouth halves every gain, which makes these two starting perks a poor match for a Revolution run.
  3. A Revolution Mobilization sends weapon, medical supply and armor prices surging.
  4. Security raids on revolutionary safehouses and martial law weaken or suppress the movement.

Factions on the same scale

People from this faction

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Sources.