Faction
Sector 13 Cartel
The Cartel uses a shop like yours as a front. Its handler promises that no thief will touch the place, leaves supplies to get you started and names a weekly Dream Dust quota at a minimum purity. That quota is the whole relationship; ordinary counter trade barely moves Cartel standing.
At a glance
- Who they are
- Sector 13's chemical business, which demands a weekly Dream Dust quota.
- Notable reward
- Authorized Exit at +100: the handler starts processing your way out
- Notable penalty
- No minor penalties: nothing sits between ordinary standing and the hitman at −100
- Ending at −100
- Retired
Dream Dust, every week, at or above the purity the handler names. The Cartel pays a weekly stipend in return.
What moves standing
| What happens | Standing change |
|---|---|
| Meeting the weekly Dream Dust quota | Raises standing at the handler's check-in, and beating the quota raises it more |
| Delivering short of the quota | A warning from the handler |
| Trading with the Cartel Wounded Soldier | ×3, the only Cartel customer you actually trade with |
Perk ladder
| Standing | Perk | Effect |
|---|---|---|
| +100 | Authorized Exit | Your handler begins processing an authorized exit from the Cartel. |
| +50 | Reliable Chemist | Asking for extra Materials costs half the usual reputation. |
| +25 | Increased Stipend | The weekly stipend grows with your Cartel standing. |
| −100 | Forced Retirement | A Cartel hitman is dispatched to finish you. |
Worth knowing
- Putting no Dream Dust on the counter at a collection, or dust so far below the asked purity that the handler calls it a scam, also ends the run as Retired.
- Dust only a little under the mark is accepted with a warning.
- Alarm broadcasts, reports, inspections and shootings do not touch Cartel standing at all.
- All six Cartel visits are handler business: the introduction, the weekly collection, check-ins and a Security probe.
